entity texture features. 19. entity texture features

 
19entity texture features Download [ETF] Entity Texture Features 4

Settings & configuration. 571. " like OptiFine for variants (e. 1 on Modrinth. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Feel free to give feedback. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Download [ETF] Entity Texture Features 4. 6. ETF v4. lang. 5k downloads Published on Nov 4, 2023 [ETF] Entity Texture Features. Download [ETF] Entity Texture Features 4. [ETF] Entity Texture Features Mod. 4, fabric,forge: 1. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. Settings & configuration. png" now variates with "mob4. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. names property will also match against the whole line ( (names. 2. 1 on Modrinth. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. g "mob4. 351 downloads. 1,497 follower s. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2 on Modrinth. 4. Client Decoration Utility. Settings & configuration. 4 Fabric & Quilt. subtract. +Player skin features!)changed: textures with property files that do not read correctly and cause problems will now fall back to the vanilla texture instead of randomly picking and causing confusion. 19 (for now 1. added support for end crystal random and emissive textures. " to separate the variant (e. forge1. textures ending with numbers now use the separator ". json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. This also allows other mods to add new random properties for easy use in ETF & EMF. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 2; fixed a boat texture crash; fixed transparency setting for non-ETF skins not working in 4. 6. textures ending with numbers now use the separator ". png or sheep_fur. png or sheep_fur. Supports 1. 2. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. #179 opened on Jun 24 by SungHerobrine97. 1 on Modrinth. Add a Comment. 19. 1 Fabric & Quilt. net Contains 75 Custom Textures for the server Arda Anarchy 1. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. 20. added model texture override support. throwables. CIT Resewn only adds support for custom item textures (hence the acronym). 2. 1 Version [ETF] Entity Texture Features 4. It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). json; A few of these options can also be changed via the Puzzle mod; Mod support. changed handling of block entity features, should clear up several issues and be very stable compared to before skin features rework: should now be compatible with most skin changer mods e. Works with ETF mod and Optifine. like OptiFine for variants * (e. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Updated 4 days ago. The Render file is here, with the spots where the texture is specified. 5 brightens the previous image, < 0. png") Animatica textures are now detected and prevent. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. - added support for emissive textures on mob head blocks. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. g big_chungus_0. 1 [ETF] Entity Texture Features 4. x 2. [ETF] Entity Texture Features Mod. This includes: Animated GUI textures. 20–1. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. This mod should be compatible with any mod added entities. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Compatible with and requires Sodium. - added an option 'enabled by default' to set ETF to not tamper with any. png) fixed health property not working at all in 4. Created 2 years. 18. as well as fixing a notorious `Tinkers construct` crash on forge. Supports 1. 20. 1. " like OptiFine for variants (e. png 1,280 × 1,280; 10 KB Dragon Fireball (texture). 4. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. json; A few of these options can also be changed via the Puzzle mod; Mod support. 402 downloads. diguise-heads , impersonate , or fabric tailor Changelog. ETF 4. 862. Download Report . Due to many OptiFine features still having no replacement mod, Puzzle also adds certain OptiFine features on it's own, like resourcepack-provided splash screens. This mod should be compatible with any mod added entities. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. [V4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. ) "speed" texture property to vary textures by their top speed (useful for horses, and all mobs) "jumpStrength" texture. - By IrisShaders. NOT AN OFFICIAL MINECRAFT PRODUCT. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20. Created 2 years. 2; Files. Settings & configuration. This mod should be compatible with any mod added entities. 8. Custom, Emissive and Varied mobs like Optifine and so much more. InjectionError: Critical injection failure: Argument modifier method. 0]-[1. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Changelog. Licensing. 20 Other Texture Pack. +Player skin features!)[V4. 3 on Modrinth. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. +Player skin features!)Blend the two textures using this texture's alpha value. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) broke: puzzle support will be broken for a. Supports 1. resolved an issue with additional textures like enderman_eyes. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ”Settings & configuration. - improved compat with modded custom boat type textures. Settings & configuration. 8 comments. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. "CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. - added support for. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) [V3. [4. This listEverything in this pack works ONLY when using Entity Texture Features + Entity Model Features (or Optifine) and Stellar Tweaks 2. It is compatible with OptiFine, Entity Model Features, CEM, Sodium, Iris Shaders and other mods that support entity textures. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Supports 1. 1 Forge. 20. This mod should be compatible with any mod added entities. " to separate the variant (e. 3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. [4. 607 108. spongepowered. 18. 19. 6. getBlockStateAtPos() == null" then. In this video you will learn how to make your own Player texture for Minecraft. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. Settings & configuration. The game crashes when I play on the server and this is the log: `---- Minecraft Crash Report ---- // Daisy, daisy. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. See moreCustom, Emissive and Varied mobs like Optifine and so much more. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 6. ETF (1. 6. [4. x] Download Report . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. 898. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. 6. 4. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. added an option to enable extra warden textures like the heart to apply to the entire model. 857. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Fully compatible with Sodium & Fresh Animations. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20-4. 2. Versions [ETF] Entity Texture Features 4. 19. 8. MCPPPP (1. 1303 downloads. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Auto-featured . Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. Shaders. 6k download s. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. 20. 0 on Modrinth. ETF v4. json; A few of these options can also be changed via the Puzzle mod; Mod support. #1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 1 Release 4. 4 Fabric & Quilt. Download [ETF] Entity Texture Features 4. 0] Update summary. Settings & configuration. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Blinking mobs. fabric. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. ETF can do this step for you automatically as of V2. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. 0. Auto-featured . 1 [ETF] Entity Texture Features 4. added support for end crystal random and emissive textures. [EMF] Entity Model Features [Fabric & Forge] - Minecraft Mods - CurseForge Home Minecraft Mods [EMF] Entity Model Features [Fabric & Forge] [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,805,034 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License Game Versions View all 1. - further optimizations to additional mob textures * (like sheep_fur. g. 2, 1. Entity Model Features - A Fabric mod implementing support for OptiFine-format custom entity model (CEM) resourcepacks. 20. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsadded support for emissive and enchanted skin features on player head blocks (will only work for a player online that you have seen at least once that session, I may expand this in future) resolved injection warning on mod load. 8k download s. Client Decoration Mobs Utility. All direct download links on our website are provided by the authors. 6. png) NOT AN OFFICIAL MINECRAFT PRODUCT. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. 8 comments. 20. 2 Forge. If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. 3. 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. Entity Culling; Entity Texture Features; Equipment Compare; Every Compat (Wood Good) Excavated Variants; Exploration+; Explorify – Dungeons & Structures; Falling Leaves; FancyMenu;. 3 Download Report Changelog [4. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. - added an option 'enabled by default' to set ETF to not tamper with any. Settings & configuration. 3. This mod should be compatible with any mod added entities. 2. 4 on Modrinth. 2. 4 Fabric & Quilt. Download [ETF] Entity Texture Features 4. This will likely be the case on some Mods if you use Curse Maven Method. png and will use the default otherwise )Download [EMF] Entity Model Features 1. 2620 downloads. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. properties but the additional texture didn't. textures ending with numbers now use the separator ". 1] Several fixes, primarily for the random property system rewrite in 4. Download [ETF] Entity Texture Features 4. 12591 downloads. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 9 on Modrinth. Settings & configuration. Example Random Entity Textures. json; A few of these options can also be changed via the Puzzle mod; Mod support. Alternate potion visuals for mobs. Describe the issue. Download Install Description Files Images Several fixes, primarily for the random property system rewrite in 4. - block entity features will not render if the texture is animated as it is not supported * (no need to change settings)*. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. 4 Fabric & Quilt. png")*. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 0 Latest summary A decently big update, bringing emissive armor trims and painting support, among other things, as well as many fixes almost entirely clearing the GitHub. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 5k download s. Published on Apr 23, 2023. 3k download s. This mod should be compatible with any mod added entities. Entity Culling - Using async path-tracing to hide Block-/Entities that are not visible; Entity Model Features [CEM] - EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. Supports 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. Published on Sep 22, 2023. Published on May 10, 2023. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. This mod should be compatible with any mod added entities. Chime. added support for end crystal random and emissive textures. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Versions [ETF] Entity Texture Features 4. Published on Mar 24, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Published on Nov 4, 2023. Settings & configuration. 1,491 follower s. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. 4 on Modrinth. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. g "mob4. This mod should be compatible with any mod added entities. ETF v4. g "mob4. The random textures must be named after this format: TextureName#. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. blinking for eyes in FA Addon etc. 18306 downloads. Random property code now only stores the. 16x Minecraft 1. 16 crashes. Supports 1. We would like to show you a description here but the site won’t allow us. Mobs & Entity Textures Minecraft Tutorial - using Blockbench & Photoshop. 1 & above works on (Ignore version warnings). " like OptiFine for variants (e. 20 Fabric & Quilt. fixed crashes during random entity property testing in ETF and EMF, all random property testing should. to separate the variant (e. Supports 1. 1] Several fixes, primarily for the random property system rewrite in 4. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. png" now variates with "mob4. Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. json; A few of these options can also be changed via the Puzzle mod; Mod support. The source code has also been ported to a single codebase for forge. - Ender Dragon random / custom and emissive texture support. 20. Changelog [4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. This mod should be compatible with any mod added entities. Settings & configuration. Published on May 10, 2023. 0. resolved an issue with additional textures like enderman_eyes. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Custom, Emissive and Varied mobs like Optifine and so much more. color is a synonym for this method. 6. 20-pre1 Fabric. 18. It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packs. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or. json; A few of these options can also be changed via the Puzzle mod; Mod support. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. 3. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. . Supports 1. For. 0. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. CIT Resewn only adds support for custom item textures (hence the acronym). If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Download Report . Changelog. json; A few of these options can also be changed via the Puzzle mod; Mod support. jar entity_texture_features_fabric_1. json; A few of these options can also be changed via the Puzzle mod; Mod support.